I read Brian Pletcher’s previous posts about the local New York and Beverly, MA puzzle parties. It turns out that there is also a Bay Area puzzle party, hosted by Harry Nelson or Stan Isaacs. This year, Nelson hosted. I heard out about it from an email from Nick Baxter, so I was all psyched up to try and acquire new puzzles.
Mapquest totally failed me about half the drive over, so I pulled the GPS out of the trunk to take me the rest of the way. I knew I was at the right place immediately by the burr made out of 4×4’s on Nelson’s porch:

Burr at the front of Harry Nelson's house
Here’s me with the man himself:

Me & Harry Nelson
Here’s a picture of some of his puzzle collection:

Wall of puzzles at Harry Nelson's home
I started with Nelson’s puzzle retrospective. There was one puzzle from each of 9 decades that Nelson has been involved with puzzles. He first got interested in puzzles early in life, so the puzzles from the first few decades were favorites that were invented by other people. Most were mathematical.
I tried my hand at most of them but only got one. Nelson’s grandson tried to give me some pointers on the chess puzzle, but I still couldn’t get it. I got stuck on this one for a long time without figuring it out:

Treasure Hunter puzzle
It’s like Rush Hour in that you have to get the treasure pieces out of the opening at the right. However, you have to push all the pieces with your action figure piece. The green spots are immobile, and the yellow pieces only move horizontally or vertically, as indicated. 3 pieces were easy; the fourth stumped me.
I wound up buying a copy of both Treasure Hunter and Rush Hour from Nelson, along with a 2 piece interlocking puzzle called Cube Bi-Section. They were only $10 each! Nelson invented Treasure Hunter and is the American agent for Rush Hour, which was invented by Nob Yoshigahara. He explained that being the agent means that he’s the guy collecting royalties for American sales.
Meanwhile, my coworker Mike Butler, who lived nearby and who I had invited along, arrived. He spent almost 2 hours trying to get together Nelson’s “Gravity Well” puzzle.

Mike Butler w/ Gravity Well
He finally succumbed to looking at the instructions, and it wasn’t easy even then. I recall having one of these at some point as a kid. I was finally able to get it back together, but I don’t remember how I did it and I never wanted to futz with it again.
While Mike was working on the Gravity Well, I started talking with game designer Nicholas Cravotta. I played a round of his game “Zenith” against him. Obviously, he kicked my a**.

Nicholas Cravotta
It was a pretty cool game. You take turns playing triangular pieces in the board. The game comes with 4 different boards; the one we played on looks like the box cover. You can only put pieces on the white spots. If you have at least one of 3 pieces that form a triangle, you can add a piece on top of the 3 pieces on the level above. The winner is the last person that can make a legal move. Cravatta and his wife are responsible for BlueMatter games. They also make Dizios (sort of like dominos) and CrossWise. Their games are available through MindWare.
After getting defeated by Cravotta, I also got a chance to talk briefly with puzzle designer Scott Kim, and ThinkFun’s Inventor Relations person Tanya Thompson.

Nicholas Cravatta, Scott Kim & Tanya Thompson
Scott Kim and John Langdon are perhaps the biggest names in ambigrams. Ambigrams are words that are are written in such a way that can be read as a different word if rotated, read in a mirror etc. See the links for plenty of great examples. Langdon is responsible for the Ambigrams in Dan Brown’s “Angels and Demons,” and Brown used Langdon’s last name for Robert Langdon, the symbologist main character in “The DaVinci Code,” “Angels and Demons,” and “The Lost Symbol.”
ThinkFun makes commercial puzzles. They are probably best known for “Rush Hour.”
Afterward, I had a brief talk with puzzle designer Jason Smith of Puzzle Forge. He is a designer of twisty puzzles (like “Rubik’s cube”). He also brought quite a few twisty puzzles from other designers to show.

Jason Smith
Mike and I finished off the evening at another table full of interlocking puzzles. I saw one that I had trouble getting to come apart. I remembered a thread on a puzzle forum about one of Stephen Chin’s puzzles that flew apart when you spun it. That happened with this puzzle too, so I panicked and started to try and put it together.

Exploding puzzle
It was made of 6 identical pieces. It was pretty easy to figure out how they went together. Getting the last pieces in without it falling apart was much harder, though I finally got it. For that reason, I think of this almost as a dexterity puzzle. The puzzle looked like it was actually machined out of plastic, which must have been tricky.

Exploding puzzle solved
Ex puzzle prototyper George Miller was there. He was younger looking than the picture I had seen of him had led me to believe. We tried Vesa Timonen’s “Flat Tire,” which he manufactured. It’s a quick, fun take-apart puzzle. Unfortunately, it was the only secret opening (my primary interest) puzzle I was able to find.

George Miller
Finally, I tackled two of Bram Cohen’s 3×3x3 cube packing puzzles. Cohen, I found out later via Wikipedia, is the creator of BitTorrent. His 3×3x3 packing puzzles have from 3 to 12 parts. He tried to create the most difficult puzzle given each number of parts. The easiest ones are the 3 and 12 piece puzzles, the latter because 9 of the pieces are 1×1x1 cubes. I was able to get the 3 piece one, but I had to break down and have him show me the 12 piece solution. Mike tried Cohen’s Pinwheel, which was manufactured by Jerry MacFarland.

Bram Cohen
Mike and I had a great time, and we look forward to the next Bay Area puzzle party.